<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Eurogamer.net Reviews Feed</title><link>https://www.eurogamer.net/feed/reviews</link><description>The latest Reviews from Eurogamer.net.</description><atom:link href="https://www.eurogamer.net/feed/reviews" rel="self"/><language>en</language><lastBuildDate>Thu, 09 Oct 2025 15:00:00 +0000</lastBuildDate><item><title>Battlefield 6 review</title><link>https://www.eurogamer.net/battlefield-6-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Thu, 09 Oct 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/battlefield-6-review</guid><category>Shooter</category><category>Battlefield 6</category><category>PC</category><category>PS5</category><category>Bird view / Isometric</category><category>Electronic Arts</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Competitive</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/BF6-Screen-%231.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/BF6-Screen-%231.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>After the muddled innovations and watered-down warfare of <a href="https://www.eurogamer.net/games/battlefield-2042">Battlefield 2042</a>, <a href="https://www.eurogamer.net/games/battlefield-2025">Battlefield 6</a> was pitched as a return to what made the series great. And it is that&hellip;mostly. Gone are the ponderous 128-player maps that stretched 2042's action too thin, and the pseudo-futuristic setting with gimmicky hero shooter-like abilities. Back are the rollicking 64-player slugfests, the more grounded quartet of soldier classes, the lowercase modern warfare setting, and even the single-player campaign. All this infused with a fetching burned-orange aesthetic and a renewed emphasis on crumbling, billowing destruction.</p> <p><a href="https://www.eurogamer.net/battlefield-6-review">Read more</a></p>]]></description></item><item><title>Little Nightmares 3 review</title><link>https://www.eurogamer.net/little-nightmares-3-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 08 Oct 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/little-nightmares-3-review</guid><category>Action Adventure</category><category>Side view</category><category>Xbox One</category><category>Horror</category><category>Bandai Namco Entertainment</category><category>Platformer</category><category>Puzzle</category><category>PC</category><category>Supermassive Games</category><category>Nintendo Switch</category><category>PS5</category><category>PS4</category><category>Multiplayer Cooperative</category><category>Xbox Series X/S</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Multiplayer Competitive</category><category>Little Nightmares III</category><media:content medium="image" url="https://assetsio.gnwcdn.com/little-nightmares-3-header-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/little-nightmares-3-header-2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a moment around <a href="https://www.eurogamer.net/games/little-nightmares-iii">Little Nightmares 3</a>'s midpoint when, following a tepid first half so safe it often feels like a tribute act, new series developer Supermassive finally seems to hit its stride. Slowly the hum of a mysterious subterranean void gives way to rain-lashed walkways as our diminutive protagonists brave the exterior of some vast, heaving machine. Then the reveal of the grand Carnevale, its sprawl of big top tents and twinkling lights, its parade of grotesque fairground thrill seekers, all perfectly framed. Little Nightmares 3's often slavish adherence to the past means it's burdened with far too much frustrating legacy faff, but even so, it's hard not to get lost in the spectacle of it all.</p> <p><a href="https://www.eurogamer.net/little-nightmares-3-review">Read more</a></p>]]></description></item><item><title>Consume Me review</title><link>https://www.eurogamer.net/consume-me-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 02 Oct 2025 09:07:17 +0000</pubDate><guid>https://www.eurogamer.net/consume-me-review</guid><category>Side view</category><category>Consume Me</category><category>Puzzle</category><category>PC</category><category>Indie</category><category>Comedy</category><category>Strategy</category><category>Bird view / Isometric</category><category>Now Playing</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/consume-me-header-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/consume-me-header-2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>"Just think of it like a video game!", Consume Me's increasingly put-upon protagonist Jenny tells herself early on as she prepares to take the dieting plunge. The final year of school is approaching, adult life is looming, and if that wasn't enough, the words of her overbearing mother - how will she ever get a boyfriend if she doesn't lose some weight? - are lodged in her brain. It'd be enough to overwhelm anyone, let alone a teenager still trying to find her place in the world.</p> <p><a href="https://www.eurogamer.net/consume-me-review">Read more</a></p>]]></description></item><item><title>I spent 30 brilliant days with this powerful pre-built mini gaming PC: Wired2Fire HAL 9000 review</title><link>https://www.eurogamer.net/wired2fire-hal-9000-mini-pc-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Wed, 01 Oct 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/wired2fire-hal-9000-mini-pc-review</guid><category>pre-built PCs</category><category>Adata</category><category>Cooler Master</category><category>Nvidia</category><category>PC</category><category>Tech</category><category>Asus</category><category>AMD</category><category>Kingston</category><category>Wired2Fire</category><category>ASRock</category><category>Mini PCs</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wired2Fire-PC-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wired2Fire-PC-2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Small form factor gaming PCs are getting ever more popular, but the often fiddly assembly process is one that you don't need to undertake yourself. This is where the Wired2Fire HAL 9000 Mini PC I've been testing recently comes in. It's a well-specced mini PC with full-size desktop parts, including an AMD Ryzen 7 9700X processor, RTX 5070 Ti graphics card, 32GB of DDR5-6000 RAM and a 2TB Kingston Fury Renegade SSD. All of this fits inside the Cooler Master NR200P Max V2, an 18-litre case that ranks amongst our <a href="https://www.eurogamer.net/digitalfoundry-2025-best-sff-pc-cases-2025-our-tested-mini-itx-case-recommendations-for-compact-builds">top Mini ITX PC case recommendations</a>.</p> <p><a href="https://www.eurogamer.net/wired2fire-hal-9000-mini-pc-review">Read more</a></p>]]></description></item><item><title>Agatha Christie: Death on the Nile review</title><link>https://www.eurogamer.net/agatha-christie-death-on-the-nile-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexis Ong</dc:creator><pubDate>Wed, 01 Oct 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/agatha-christie-death-on-the-nile-review</guid><category>Story Rich</category><category>Point and Click</category><category>Nintendo Switch</category><category>Mystery</category><category>PS5</category><category>Agatha Christie: Death on the Nile</category><category>Xbox Series X/S</category><category>Nintendo Switch 2</category><category>Interactive Drama</category><media:content medium="image" url="https://assetsio.gnwcdn.com/agatha-christie-death-on-the-nile-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/agatha-christie-death-on-the-nile-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>To be Hercule Poirot is to know you're probably going to win. Agatha Christie's best-known child is sharp, methodical, and insufferable, even more so now because Microids decided to make him hot. Some might argue that it doesn't matter what Poirot looks like, but those people are wrong; I know a few of the older Blazing Griffin games stuck with Poirot's shiny egg-shaped head, but none can hold a candle to the bowtied visage of David Suchet. I try not to dwell too much on this as I reacquaint myself with Microids' tall, angular daddy-o - head full of hair, resplendent in a white suit and silk cravat - who first appeared in 2023's Murder on the Orient Express. Tonight, this Poirot is in the club, and unlike David Suchet (or the entirely rizzless Kenneth Branagh), he could probably get it.</p> <p><a href="https://www.eurogamer.net/agatha-christie-death-on-the-nile-review">Read more</a></p>]]></description></item><item><title>Dying Light: The Beast review</title><link>https://www.eurogamer.net/dying-light-the-beast-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Graeme Mason</dc:creator><pubDate>Sat, 27 Sep 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/dying-light-the-beast-review</guid><category>Action Adventure</category><category>PC</category><category>Techland</category><category>PS5</category><category>RPG</category><category>FPS</category><category>Multiplayer Cooperative</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Competitive</category><category>First person</category><category>Dying Light: The Beast</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dying-light-the-beast-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dying-light-the-beast-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>First, in 2011, we got Dead Island, Techland's opinion-dividing, melee-focused zombie adventure, taking place on the sun-soaked island of Banoi. Three years later, Kyle Crane made his debut in Dying Light, literally dropping into the city of Harran as all hell broke loose. Now, after rescuing that city and its remaining sentient inhabitants from despicable forces (or not, if you instigated one particular ending from the expansion <a href="https://www.eurogamer.net/games/dying-light-the-following">Dying Light: The Following</a>), he's back, and he's out for revenge on the man who's spent the last 13 years torturing him.</p> <p><a href="https://www.eurogamer.net/dying-light-the-beast-review">Read more</a></p>]]></description></item><item><title>Ghost of Yōtei review</title><link>https://www.eurogamer.net/ghost-of-yotei-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Thu, 25 Sep 2025 13:16:09 +0000</pubDate><guid>https://www.eurogamer.net/ghost-of-yotei-review</guid><category>Action Adventure</category><category>Third person</category><category>Ghost of Yotei</category><category>PS5</category><category>Sucker Punch Productions</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ghost-of-yotei-review-header-(1).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ghost-of-yotei-review-header-(1).png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I still can't figure out how to think about <a href="https://www.eurogamer.net/games/ghost-of-yotei">Ghost of Y&omacr;tei</a>. And, honestly, its predecessor, <a href="https://www.eurogamer.net/games/ghost-of-tsushima">Ghost of Tsushima</a>, even four years on. I enjoy these games - I enjoy these <em>kinds </em>of games, even. I'm a sucker, if you'll forgive the pun, for the Sucker Punch style of open world. A kind of Diet Assassin's Creed: even lighter; even shallower; even simpler to grasp and follow around, sword in hand, air in head. Sometimes with video games and their often unfathomable complexity and depth, these games feel like just about all I can handle. Sometimes you just need Love Island, Emily in Paris, an infinite, blue-lit bedtime scroll. And sometimes you snap out of it.</p> <p><a href="https://www.eurogamer.net/ghost-of-yotei-review">Read more</a></p>]]></description></item><item><title>Sonic Racing: CrossWorlds review</title><link>https://www.eurogamer.net/sonic-racing-crossworlds-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Thu, 25 Sep 2025 09:01:30 +0000</pubDate><guid>https://www.eurogamer.net/sonic-racing-crossworlds-review</guid><category>Action Adventure</category><category>Sports</category><category>SEGA</category><category>Third person</category><category>Sonic Racing: CrossWorlds</category><category>Sonic Team</category><category>Multiplayer Cooperative</category><category>Racing</category><category>Single Player</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sonic_Racing_Crossworlds_PS5_screenshot_003.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sonic_Racing_Crossworlds_PS5_screenshot_003.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>A fun arcade karting experience is often too chaotic for its own good, but a tight handling model with a high skill ceiling offers surprising depth.</p> <p><a href="https://www.eurogamer.net/sonic-racing-crossworlds-review">Read more</a></p>]]></description></item><item><title>Hades 2 review</title><link>https://www.eurogamer.net/hades-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dom Peppiatt</dc:creator><pubDate>Wed, 24 Sep 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/hades-2-review</guid><category>Action Adventure</category><category>PC</category><category>Indie</category><category>Hack &amp; Slash</category><category>Supergiant Games</category><category>RPG</category><category>Bird view / Isometric</category><category>Roguelike</category><category>Single Player</category><category>Hades II</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-header-2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-header-2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>In Hades, we meet Sisyphus, the once founder and king of Ephyra, now relegated to the underworld and tasked with pushing a boulder up a hill for eternity because he dared incur the wrath of Zeus. He's an unlikely ally; a cheerful chap seemingly content with his perpetual lot, keen to dish out advice, boons, and the odd joke. Sisyphus is a suitable parallel for Zagreus, in the first game: his task may be endless, but he can find the fun in it - no matter how many times the boulder rolls down the hill, he rolls up his sleeves and takes on the challenge once more with feeling.</p> <p><a href="https://www.eurogamer.net/hades-2-review">Read more</a></p>]]></description></item><item><title>Final Fantasy Tactics: The Ivalice Chronicles review</title><link>https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dom Peppiatt</dc:creator><pubDate>Wed, 24 Sep 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-review</guid><category>RPG: Turn-based</category><category>Strategy: Turn-Based Strategy</category><category>Strategy</category><category>PS5</category><category>Bird view / Isometric</category><category>Final Fantasy Tactics: The Ivalice Chronicles</category><category>Single Player</category><category>Square Enix</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ff-tactics-the-ivalice-chronicles-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ff-tactics-the-ivalice-chronicles-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The story of Ramza Beoulve is presented to you as a historical accord - an account of a tale recorded by one historian and told to you by another. It's subjective, an interpretation of loose facts collected by an archivist with a notable bias: to celebrate the achievements of your protagonist, a man whose influences and inspirations have been concealed by the church. As such, different readings of this story can proffer different results. Historical records are spotty at best, and even when written by the victor, choose to omit often-important facts.</p> <p><a href="https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-review">Read more</a></p>]]></description></item><item><title>Baby Steps review</title><link>https://www.eurogamer.net/baby-steps-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Tue, 23 Sep 2025 16:01:27 +0000</pubDate><guid>https://www.eurogamer.net/baby-steps-review</guid><category>Action Adventure</category><category>Third person</category><category>Indie</category><category>Baby Steps</category><category>Single Player</category><category>Devolver Digital</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baby-steps-header_I3nGHSy.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baby-steps-header_I3nGHSy.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/baby-steps">Baby Steps</a> walks a fine line between frustration and accomplishment to provide a walking simulator and climbing experience quite unlike anything else.</p> <p><a href="https://www.eurogamer.net/baby-steps-review">Read more</a></p>]]></description></item><item><title>Borderlands 4 review</title><link>https://www.eurogamer.net/borderlands-4-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Tue, 23 Sep 2025 11:32:49 +0000</pubDate><guid>https://www.eurogamer.net/borderlands-4-review</guid><category>Action Adventure</category><category>Borderlands 4</category><category>Shooter</category><category>Gearbox Software</category><category>RPG</category><category>Multiplayer Cooperative</category><category>Single Player</category><category>2K</category><category>Multiplayer Competitive</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/borderlands-4-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/borderlands-4-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>While I broadly believe that looter-shooters are the worst thing to happen to virtual gunfighting since Daikatana, Borderlands is a bit of a guilty pleasure of mine. There is something about Gearbox's cartoon caper that slips through my armour like a Jakobs throwing knife. I even liked <a href="https://www.eurogamer.net/games/borderlands-3">Borderlands 3</a>, heaven help me.</p> <p><a href="https://www.eurogamer.net/borderlands-4-review">Read more</a></p>]]></description></item><item><title>Skate Early Access review</title><link>https://www.eurogamer.net/skate-early-access-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 23 Sep 2025 10:17:17 +0000</pubDate><guid>https://www.eurogamer.net/skate-early-access-review</guid><category>PC</category><category>Electronic Arts</category><category>Multiplayer Cooperative</category><category>Sports</category><category>PS5</category><category>PS4</category><category>Skate.</category><category>Xbox Series X/S</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox One</category><category>Full Circle</category><category>Free-to-play</category><category>Racing</category><category>Xbox 360</category><category>Third person</category><category>PS3</category><category>MMORPG</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/skate-review-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/skate-review-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>After an absolute age, EA's wheelie classic is back with great handling and a whole world of slightly jarring niceness.</p> <p><a href="https://www.eurogamer.net/skate-early-access-review">Read more</a></p>]]></description></item><item><title>Silent Hill f review</title><link>https://www.eurogamer.net/silent-hill-f-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Mon, 22 Sep 2025 07:00:00 +0000</pubDate><guid>https://www.eurogamer.net/silent-hill-f-review</guid><category>Action Adventure</category><category>Konami</category><category>Puzzle</category><category>Silent Hill f</category><category>Neobards Entertainment</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shf11.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shf11.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If you take nothing else from me today, just take these three words: <em>stick with it</em>.</p> <p><a href="https://www.eurogamer.net/silent-hill-f-review">Read more</a></p>]]></description></item><item><title>Nothing Headphone (1) review: Unlike anything else I've ever seen</title><link>https://www.eurogamer.net/nothing-headphone-1-review-unlike-anything-else-ive-ever-seen</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Sat, 20 Sep 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/nothing-headphone-1-review-unlike-anything-else-ive-ever-seen</guid><category>Headphones</category><category>PC</category><category>Tech</category><category>Nothing</category><category>Android</category><category>iOS</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Nothing-Headphone-(1)-4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Nothing-Headphone-(1)-4.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The Nothing Headphone (1) sees the trendy smartphone brand take a first stab at the extremely competitive wireless noise-cancelling headphone market. With their <a href="https://zdcs.link/QmOkAv" rel="sponsored">&pound;244</a>/<a href="https://zdcs.link/9yGlJ6" rel="sponsored">$299</a> price tag, they sit right in the middle of a sector that's long been dominated by Sony, Bose and others. We've also seen some other excellent options including the <a href="https://www.eurogamer.net/digitalfoundry-2024-cambridge-audio-melomania-p100-review-a-genuine-disruptor">Cambridge Audio Melomania P100</a> attempt to break the trend, with varying levels of success.</p> <p><a href="https://www.eurogamer.net/nothing-headphone-1-review-unlike-anything-else-ive-ever-seen">Read more</a></p>]]></description></item><item><title>Lego Voyagers review</title><link>https://www.eurogamer.net/lego-voyagers-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Mon, 15 Sep 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lego-voyagers-review</guid><category>Action Adventure</category><category>Light Brick Studio</category><category>Puzzle</category><category>LEGO Voyagers</category><category>Bird view / Isometric</category><category>Multiplayer Cooperative</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lego-voyagers-review-header-cropped.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lego-voyagers-review-header-cropped.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It's nice to have a friend. More than one if you're lucky. My memories of childhood friends are predictably tied to the era: Sunny D, Apple Fruitang, MTV, bikes, and VHS tapes are all there, hanging around the back of my mind. Surprisingly, though, it's stupidly long walks that I remember most fondly, although rather hazily. Like most kids before they had jobs (a paper round came some years later), we didn't have much money, and what we did have we wanted to spend on sweets, so we'd often walk miles to avoid getting a bus - we even had a squeaky metal trolley we'd wheel about to carry all our stuff as we ventured to the distant pitch-and-put or tennis courts.</p> <p><a href="https://www.eurogamer.net/lego-voyagers-review">Read more</a></p>]]></description></item><item><title>Hollow Knight: Silksong review</title><link>https://www.eurogamer.net/hollow-knight-silksong-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Thu, 11 Sep 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/hollow-knight-silksong-review</guid><category>Action Adventure</category><category>Side view</category><category>Platformer</category><category>PC</category><category>Indie</category><category>Nintendo Switch</category><category>Hollow Knight: Silksong</category><category>Team Cherry</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Hollow-Knight-Silksong-review-9.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Hollow-Knight-Silksong-review-9.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Metroidvanias are the games where I'm allowed to get stuck in several places at once. Head upwards and there's a boss that I can't beat. Try going down the stairs instead and there's an environment that kills me just for stepping into it. Left and right are dead ends that I don't have the tools to navigate yet. Stuck on all four points of the compass! That's a Metroidvania.</p> <p><a href="https://www.eurogamer.net/hollow-knight-silksong-review">Read more</a></p>]]></description></item><item><title>Cronos: The New Dawn review</title><link>https://www.eurogamer.net/cronos-the-new-dawn-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kelsey Raynor</dc:creator><pubDate>Wed, 03 Sep 2025 14:00:25 +0000</pubDate><guid>https://www.eurogamer.net/cronos-the-new-dawn-review</guid><category>Action Adventure</category><category>Horror</category><category>Third person</category><category>PC</category><category>Cronos: The New Dawn</category><category>PS5</category><category>Bloober Team</category><category>Xbox Series X/S</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Cronos_POD.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Cronos_POD.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/cronos-the-new-dawn">Cronos: The New Dawn</a> invites you into a rich and authentic representation of 1980s-era communist Poland in the wake of a terrifying cataclysm - The Change - that has completely wiped out humanity. This strange disease has rendered mankind into grotesque beings, set on merging into aggressive clumps of biomass and in the process becoming all-powerful. It's our protagonist's job - the Traveler, ND-3576 - to travel back in time and 'awaken' lost souls who refuse to move on. The one key imperative to note here, when you aren't soaking in all the impending doom, is:<em> don't let them merge</em>. The game won't let you forget this in a hurry.</p> <p><a href="https://www.eurogamer.net/cronos-the-new-dawn-review">Read more</a></p>]]></description></item><item><title>Hell is Us review - nightmarish adventure treads a fine line between cryptic and tedious</title><link>https://www.eurogamer.net/hell-is-us-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Mon, 01 Sep 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/hell-is-us-review</guid><category>Action Adventure</category><category>Hell is Us</category><category>Third person</category><category>Nacon</category><category>Xbox Series X/S</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Hell-Is-Us_20250816090809.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Hell-Is-Us_20250816090809.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Strange synths rumble and whir in an electronic hum. Wind chimes tinkle. An unearthly screech in the distance and the bass escalates in intensity. Rain tickles the DualSense. What <em>exactly </em>is out there?</p> <p><a href="https://www.eurogamer.net/hell-is-us-review">Read more</a></p>]]></description></item><item><title>Honor Magic V5 review: thinner, faster, stronger - but expensive</title><link>https://www.eurogamer.net/honor-magic-v5-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Thu, 28 Aug 2025 14:30:00 +0000</pubDate><guid>https://www.eurogamer.net/honor-magic-v5-review</guid><category>Tech</category><category>smartphones</category><category>Android</category><category>Honor</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Honor-Magic-V5-7.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Honor-Magic-V5-7.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Last year <a href="https://www.eurogamer.net/digitalfoundry-2024-honor-magic-v3-review">Honor's Magic V3 foldable phone impressed</a>, offering mature software, a thin and robust design and more powerful hardware. This year, thanks to the unlucky reputation of the number four in China, we've gone up two to the Magic <em>V5</em>. </p> <p><a href="https://www.eurogamer.net/honor-magic-v5-review">Read more</a></p>]]></description></item><item><title>Herdling review: an emotional trek through magical alps that feels a little too easy</title><link>https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 26 Aug 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy</guid><category>Action Adventure</category><category>Okomotive</category><category>Third person</category><category>PC</category><category>Indie</category><category>PS5</category><category>Panic</category><category>Xbox Series X/S</category><category>Single Player</category><category>Herdling</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Herdling-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Herdling-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Video games are good at making us feel things for clumps of pixels, especially when those clumps are in constant mortal peril. Herdling joins a long tradition of extended escort quests that deftly fiddle the heartstrings: everything from <a href="https://www.eurogamer.net/games/ico">Ico</a> and <a href="https://www.eurogamer.net/games/last-guardian">The Last Guardian</a> to the burgeoning library of Sad Dad simulators that define modern gaming.</p> <p><a href="https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy">Read more</a></p>]]></description></item><item><title>Metal Gear Solid Delta: Snake Eater review</title><link>https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 22 Aug 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review</guid><category>Action Adventure</category><category>Xbox Series X/S</category><category>Konami</category><category>Third person</category><category>Shooter</category><category>PC</category><category>PS5</category><category>Metal Gear Solid Delta: Snake Eater</category><category>Single Player</category><category>Stealth</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mgs-delta-snake-eater-review-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mgs-delta-snake-eater-review-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I, like many, was worried about <a href="https://www.eurogamer.net/games/metal-gear-solid-delta-snake-eater">Metal Gear Solid Delta: Snake Eater</a> when it was first announced. A remake of what to me is one of the best Metal Gear games ever made, all these years later it could easily have run havoc over an all-time classic for the sake of nostalgia bucks. I am so, so happy to have been wrong.</p> <p><a href="https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review">Read more</a></p>]]></description></item><item><title>Sword of the Sea review</title><link>https://www.eurogamer.net/sword-of-the-sea-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Mon, 18 Aug 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/sword-of-the-sea-review</guid><category>Action Adventure</category><category>Story Rich</category><category>Sword of the Sea</category><category>Third person</category><category>PC</category><category>Indie</category><category>PS5</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sword-of-the-Sea-review-3.JPG?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sword-of-the-Sea-review-3.JPG?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What do we actually mean, when we call a game rewarding? I reckon typically it's one of two things. First you have games that reward you for playing them well: rewards are given in return for achievement or superlative skill &ndash; a new outfit, a Legendary Cuirass, a skill point or two. Then you have the ones where you're awarded simply for playing the game at all, that kind of external stimulus for engagement. The Skinner box method, basically, where you get daily bonuses for everything from simply logging in to maxing out your battle pass. What Sword of the Sea reminded me, as I lanced my way through desert dunes, 720'd my way across cliff edges, nosedived off a mountain face, or just awkwardly bunny hopped my way along a ledge I wasn't sure I was actually meant to climb, is that there's a third way. A game that rewards you neither for just playing nor for playing well, but for playing it <em>right</em>.</p> <p><a href="https://www.eurogamer.net/sword-of-the-sea-review">Read more</a></p>]]></description></item><item><title>Mafia: The Old Country review</title><link>https://www.eurogamer.net/mafia-the-old-country-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 13 Aug 2025 14:12:09 +0000</pubDate><guid>https://www.eurogamer.net/mafia-the-old-country-review</guid><category>Action Adventure</category><category>Third person</category><category>Shooter</category><category>PC</category><category>Mafia: The Old Country</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>2K</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I hate to start a review with a clich&eacute;, but reader, I'm doing it. <a href="https://www.eurogamer.net/games/mafia-the-old-country">Mafia: The Old Country</a> is that occasional sort of experience that is 'more than the sum of its parts'. On paper, I don't think I should like this game as much as I do. When I stop and <em>really</em> think about it - y'know, squinting a little with concentration - I actually think I really <em>do</em> like it a little less. But on balance, in my heart, I greatly enjoyed the whirlwind of mob tropes developer <a href="https://www.eurogamer.net/companies/hangar13">Hangar 13</a> has strung together here.</p> <p><a href="https://www.eurogamer.net/mafia-the-old-country-review">Read more</a></p>]]></description></item><item><title>Grounded 2 early access review</title><link>https://www.eurogamer.net/grounded-2-early-access-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Wed, 06 Aug 2025 11:05:28 +0000</pubDate><guid>https://www.eurogamer.net/grounded-2-early-access-review</guid><category>Action Adventure</category><category>Grounded 2</category><category>Xbox Game Studios</category><category>Third person</category><category>Single Player</category><category>RPG</category><category>Multiplayer Cooperative</category><category>Sandbox</category><category>Obsidian Entertainment</category><category>Multiplayer Competitive</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/grounded-2---review---picnic-ant-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/grounded-2---review---picnic-ant-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The ant-sized thrills of Grounded return in a sequel which lays exciting foundations for the future. There's work to do but, already, an exciting adventure to have.</p> <p><a href="https://www.eurogamer.net/grounded-2-early-access-review">Read more</a></p>]]></description></item><item><title>Tales of the Shire review</title><link>https://www.eurogamer.net/tales-of-the-shire-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lottie Lynn</dc:creator><pubDate>Sat, 02 Aug 2025 08:12:57 +0000</pubDate><guid>https://www.eurogamer.net/tales-of-the-shire-review</guid><category>Xbox One</category><category>Third person</category><category>Weta Workshop</category><category>PC</category><category>Indie</category><category>Nintendo Switch</category><category>PS5</category><category>PS4</category><category>Bird view / Isometric</category><category>Tales of the Shire</category><category>Xbox Series X/S</category><category>Single Player</category><category>Simulation</category><category>Private Division</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Tales-of-the-Shire-Header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Tales-of-the-Shire-Header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>When I was small, my Dad would read to me before bed. One night I asked if he would re-read The Lion, The Witch and The Wardrobe only to be told he'd had enough of 'Jesus Lion.' Instead, he brought out a book with a dragon raging above a burning town on its cover. It was called The Hobbit. I was easily enchanted with Bilbo's journey - talking eagles, riddles in the dark, Smaug - and, best of all, there was more.</p> <p><a href="https://www.eurogamer.net/tales-of-the-shire-review">Read more</a></p>]]></description></item><item><title>Wheel World review</title><link>https://www.eurogamer.net/wheel-world-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Sat, 26 Jul 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/wheel-world-review</guid><category>Action Adventure</category><category>Sports</category><category>Third person</category><category>Wheel World</category><category>Racing</category><category>Messhof</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wheel-world-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wheel-world-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Amongst its many riches, Wheel World is a reminder that a game can appear to be constructed from familiar pieces while still feeling entirely unfamiliar to play.</p> <p><a href="https://www.eurogamer.net/wheel-world-review">Read more</a></p>]]></description></item><item><title>Wuchang: Fallen Feathers review</title><link>https://www.eurogamer.net/wuchang-fallen-feathers-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kaan Serin</dc:creator><pubDate>Wed, 23 Jul 2025 02:00:00 +0000</pubDate><guid>https://www.eurogamer.net/wuchang-fallen-feathers-review</guid><category>Action Adventure</category><category>Leenzee Games</category><category>Third person</category><category>Wuchang: Fallen Feathers</category><category>PC</category><category>Indie</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>505 Games</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wuchang-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wuchang-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Comfort meals. Everyone has a go-to dish they eat when they just need a shot of nostalgia or the proverbial warm hug - a bowl of soup, say, or a nice big packet of crisps. Or a tough-as-nails action-RPG that'll have you lobbing threatening obscenities at the fictional monsters on your screen in the late hours of the night. Slight tangent there - I promise this isn't an intro to a recipe blog. It's namely because playing Wuchang: Fallen Feathers feels a lot like, you guessed it, eating your favourite comfort food, if your comfort food happens to be strict soulslikes. It's great, sure. It's also rarely going to offer you any real amount of surprise.</p> <p><a href="https://www.eurogamer.net/wuchang-fallen-feathers-review">Read more</a></p>]]></description></item><item><title>Donkey Kong Bananza review</title><link>https://www.eurogamer.net/donkey-kong-bananza-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 16 Jul 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-bananza-review</guid><category>Action Adventure</category><category>Side view</category><category>Third person</category><category>Platformer</category><category>Donkey Kong Bananza</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dk-review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dk-review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>
To properly encapsulate how I feel about <a href="https://www.eurogamer.net/games/donkey-kong-bananza">Donkey Kong Bananza</a>, you almost have to start at the finish. No spoilers here, obviously, but I have to say that I think this game has one of the finest finales of any Nintendo game ever. There's a delightful build-up of adrenaline as story beats and experimental mechanical evolutions are gleefully layered atop each other. It's difficult to not have a great big smile on your face as the game hurtles towards its finish. It's pretty masterfully done.
</p> <p><a href="https://www.eurogamer.net/donkey-kong-bananza-review">Read more</a></p>]]></description></item><item><title>Eriksholm: The Stolen Dream review</title><link>https://www.eurogamer.net/eriksholm-the-stolen-dream-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Mon, 14 Jul 2025 13:21:51 +0000</pubDate><guid>https://www.eurogamer.net/eriksholm-the-stolen-dream-review</guid><category>Action Adventure</category><category>Eriksholm: The Stolen Dream</category><category>Strategy</category><category>Bird view / Isometric</category><category>River End Games</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/eriksholm-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/eriksholm-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The stealth strategy genre lost one of its great studios two years ago when Mimimi Games, developers of Shadow Tactics, Desperados 3, and Shadow Gambit decided, after that string of absolute bangers, to call it a day. In lieu of a new Shadow game from the masters, River End Games - a new group of industry veterans whose CVs cover everything from Unraveled 2 to Battlefield - have stepped into that void with Eriksholm: The Stolen Dream, and it makes a fairly good crack at scratching that itch.
</p> <p><a href="https://www.eurogamer.net/eriksholm-the-stolen-dream-review">Read more</a></p>]]></description></item><item><title>Tony Hawk's Pro Skater 3 + 4 review</title><link>https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 11 Jul 2025 11:54:19 +0000</pubDate><guid>https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review</guid><category>Xbox One</category><category>Sports</category><category>Third person</category><category>Activision</category><category>Iron Galaxy Studios</category><category>PC</category><category>Nintendo Switch</category><category>Tony Hawk's Pro Skater 3 + 4</category><category>PS5</category><category>PS4</category><category>Xbox Series X/S</category><category>Single Player</category><category>Simulation</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/tony-hawks-pro-skater-3-and-4-promo-art-tony-hawk-trick-in-halfpipe.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/tony-hawks-pro-skater-3-and-4-promo-art-tony-hawk-trick-in-halfpipe.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a moment in Alcatraz that I think is pretty much perfect. Here is the deal. I have two goals I'm aiming for. There's the secret tape, which I can see, high up, but cannot reach, and there's a mini mission where I must free a prisoner from the main prison block. To do that, I need to knock over a bunch of wheelie bins to find a set of hidden keys, and then beat it back to the central block to unlock the doors.</p> <p><a href="https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review">Read more</a></p>]]></description></item><item><title>Meze 99 Classics review: style meets substance in a winning combination</title><link>https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Sat, 05 Jul 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review</guid><category>Android</category><category>PC</category><category>iOS</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Meze-99-Classic-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Meze-99-Classic-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Audiophile headphones don't have to be super-expensive, as Meze proved with the <a href="https://www.eurogamer.net/digitalfoundry-2024-meze-99-neo-review-stylish-and-sleek-looks-with-a-warm-and-detailed-sound-profile">99 Neos</a> we reviewed last year. Now the 99 Classics are here, offering a step up in materials - walnut earcups and a spring steel frame - and a subtly different sound signature in exchange for a higher <a href="https://zdcs.link/Qd7Ojv" rel="sponsored">&pound;269</a>/<a href="https://zdcs.link/aM6kZ4" rel="sponsored">$309</a> price. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review">Read more</a></p>]]></description></item><item><title>Noble Audio Fokus Apollo review: the best of both worlds?</title><link>https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Wed, 02 Jul 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review</guid><category>Headphones</category><category>PC</category><category>Digital Foundry</category><category>Noble Audio</category><category>Android</category><category>iOS</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Noble-Audio-FoKus-Apollo-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Noble-Audio-FoKus-Apollo-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>More and more companies are making premium wireless headphones as of late, from established players such as Bowers & Wilkins and Focal (creators of the marvellous <a href="https://www.eurogamer.net/digitalfoundry-2023-focal-bathys-review-sublime-audio-and-a-whole-lotta-style">Bathys</a>) to newer disruptors such as Noble Audio, the folks behind the Fokus Apollo set I have here. These are a <a href="https://hifonix.co.uk/detail/noble-audio-apollo-tws-headphones-black/" rel="sponsored">&pound;589</a>/<a href="https://nobleaudio.com/products/fokus-apollo" rel="sponsored">$649</a> set of wireless noise-cancelling headphones that marks the brand's first move into over-ear designs, with an unusual hybrid approach that combines traditional dynamic drivers and more modern planar magnetic drivers.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review">Read more</a></p>]]></description></item><item><title>System Shock 2: 25th Anniversary Remaster review</title><link>https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Thu, 26 Jun 2025 12:04:02 +0000</pubDate><guid>https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review</guid><category>Nightdive Studios</category><category>First person</category><category>Science Fiction</category><category>Shooter</category><category>Puzzle</category><category>PC</category><category>System Shock 2: 25th Anniversary Remaster</category><category>FPS</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/4_iwaXIJe.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/4_iwaXIJe.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Reviewing <a href="https://www.eurogamer.net/games/system-shock-2">System Shock 2</a>'s 25th anniversary remaster should have been the easiest gig of my career. A stone-cold classic lovingly updated by a studio that exists <em>because </em>of System Shock 2? Let's whack five stars over a picture of SHODAN's face and call it lunch.</p> <p><a href="https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review">Read more</a></p>]]></description></item><item><title>Death Stranding 2: On The Beach review</title><link>https://www.eurogamer.net/death-stranding-2-on-the-beach-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lewis Gordon</dc:creator><pubDate>Mon, 23 Jun 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/death-stranding-2-on-the-beach-review</guid><category>Action Adventure</category><category>Third person</category><category>Shooter</category><category>Single Player</category><category>Death Stranding 2: On The Beach</category><category>Kojima Productions</category><category>Blockbuster</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DEATH-STRANDING-2_-ON-THE-BEACH_20250606213147.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DEATH-STRANDING-2_-ON-THE-BEACH_20250606213147.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>We open with a scene of touching paternal intimacy. Sam Porter Bridges is sitting with a baby strapped to his chest, at the top of a mountain in northern Mexico. The young child is Lou (BB of the first Death Stranding), no longer attached to Sam in a creepy jar but a regular baby carrier. The pair's hands touch, one big, one small, the deftly rendered physical contact framed by a gigantic powder-blue sky and a panoramic landscape riven by deep rocky gorges. Sam picks himself up, seeming to dance fleet-footed all the way down the spindly, photorealistic ridges in front of him. As he runs, sometimes bounding, Lou giggles with delight.</p> <p><a href="https://www.eurogamer.net/death-stranding-2-on-the-beach-review">Read more</a></p>]]></description></item><item><title>FBC: Firebreak review</title><link>https://www.eurogamer.net/fbc-firebreak-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 20 Jun 2025 10:48:04 +0000</pubDate><guid>https://www.eurogamer.net/fbc-firebreak-review</guid><category>Shooter</category><category>PC</category><category>FBC: Firebreak</category><category>PS5</category><category>FPS</category><category>Multiplayer Cooperative</category><category>Remedy Entertainment</category><category>Xbox Series X/S</category><category>Multiplayer Competitive</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Firebreak-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Firebreak-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>On my best runs, with the best accidental match-ups, I've been the watering can guy. I'll deploy alongside two far more talented players, and they'll fix machinery and fight the hordes while I handle the watering. I'll put out ground-based fires to allow for freedom of movement and to stop enemies being enraged by flames. I'll put out any fires on my allies when they accidentally set light to themselves, so they don't have to race back to the nearest shower block.</p> <p><a href="https://www.eurogamer.net/fbc-firebreak-review">Read more</a></p>]]></description></item><item><title>Dune: Awakening review</title><link>https://www.eurogamer.net/dune-awakening-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 18 Jun 2025 13:54:11 +0000</pubDate><guid>https://www.eurogamer.net/dune-awakening-review</guid><category>Action Adventure</category><category>Funcom</category><category>Dune: Awakening</category><category>PC</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dune-ass.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dune-ass.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Perilous are your first and millionth steps on the sands of <a href="https://www.eurogamer.net/games/dune-awakening">Dune: Awakening</a>, an unashamedly harsh game that throws you deep within the desert, along with nothing but a crafting kit and a vague mission: Find the Fremen, wake the Sleeper. What starts as a lonesome journey of scavenging scrap metal and sucking dew from planets gradually morphs into server-wide clashes over spice and fortune. It's a survival game experience unlike any other I've played.</p> <p><a href="https://www.eurogamer.net/dune-awakening-review">Read more</a></p>]]></description></item><item><title>TRON: Catalyst review</title><link>https://www.eurogamer.net/tron-catalyst-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Wed, 18 Jun 2025 09:42:34 +0000</pubDate><guid>https://www.eurogamer.net/tron-catalyst-review</guid><category>Action Adventure</category><category>Bithell Games</category><category>Tron: Catalyst</category><category>PC</category><category>Nintendo Switch</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>Devolver Digital</category><media:content medium="image" url="https://assetsio.gnwcdn.com/TRON-2_B3D1NT4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/TRON-2_B3D1NT4.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>In a world where the dividing line between a handheld game and a Big Telly game is entirely down to personal preference, it might seem redundant to single out TRON: Catalyst for praise as being particularly good on portables. But it is. It has the feel of a really good PSP or DS era tie-in game. It's engineered for compactness and bite-sized play sessions, with simple controls, short quests, and concise story beats. And its compactness is reflected in the price. There's no mistaking Catalyst's modest, indie budget. Its scope and ambition, however, are anything but modest.</p> <p><a href="https://www.eurogamer.net/tron-catalyst-review">Read more</a></p>]]></description></item><item><title>Finalmouse ULX Prophecy review: this 38g wireless mouse comes with 8K polling and a £150 price tag</title><link>https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Tue, 17 Jun 2025 14:30:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid</guid><category>PC</category><category>Digital Foundry</category><category>Finalmouse</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DSCF9058-edit.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DSCF9058-edit.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What's the most you've ever spent on a computer mouse? For the vast majority of people, the amount probably doesn't exceed &pound;20 - and even for PC gamers, the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-mouse-7010">most popular mice</a> tend to fit into that &pound;20 to &pound;40 window, like the &pound;38 Logitech G502 or &pound;18 Razer DeathAdder. Add on wireless, or high-end components, and you might be looking at double that figure. - including the highlight of today's piece, the Finalmouse ULX Prophecy, which costs one hundred and fifty of your Earth pounds. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid">Read more</a></p>]]></description></item><item><title>MindsEye review</title><link>https://www.eurogamer.net/mindseye-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Mon, 16 Jun 2025 11:53:37 +0000</pubDate><guid>https://www.eurogamer.net/mindseye-review</guid><category>Action Adventure</category><category>Build A Rocket Boy</category><category>Xbox Series X/S</category><category>Third person</category><category>PC</category><category>PS5</category><category>MindsEye</category><category>IO Interactive</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Header_mySky2c.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Header_mySky2c.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>You might not believe it based on the score, but I was fully in <a data-keyword="true" href="https://www.eurogamer.net/games/mindseye">MindsEye</a>'s corner during the runup to launch. There was a time when cover shooters and city-sized driving games were wearyingly common, but at a time when every action game is a soulslike, a roguelite, a live-service multiplayer shooter, or Doom, the good old fashioned GTA clone is a rare treat indeed.</p> <p><a href="https://www.eurogamer.net/mindseye-review">Read more</a></p>]]></description></item><item><title>The Alters review</title><link>https://www.eurogamer.net/the-alters-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Fri, 13 Jun 2025 16:08:12 +0000</pubDate><guid>https://www.eurogamer.net/the-alters-review</guid><category>Action Adventure</category><category>Third person</category><category>11 Bit Studios</category><category>The Alters</category><category>Bird view / Isometric</category><category>Single Player</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/alters-headline-image.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/alters-headline-image.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The Alters achieves something tense and new by merging strategy base-building with third-person exploration and a sci-fi story about cloning yourself. But repetition and complicated busywork mar the overall effect.</p> <p><a href="https://www.eurogamer.net/the-alters-review">Read more</a></p>]]></description></item><item><title>Mario Kart World review</title><link>https://www.eurogamer.net/mario-kart-world-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Wed, 11 Jun 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/mario-kart-world-review</guid><category>Third person</category><category>Racing</category><category>Mario Kart World</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Multiplayer Competitive</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Mario_Kart_World_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Mario_Kart_World_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/games/mario-kart-world">Mario Kart World</a> offers neat twists on the classic Mario Kart formula, but its open-world ambitions are somewhat let down by some classic Nintendo quirkiness.</p> <p><a href="https://www.eurogamer.net/mario-kart-world-review">Read more</a></p>]]></description></item><item><title>A review of the Switch 2 as much as you can review a new console after a weekend in its company</title><link>https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 09 Jun 2025 13:35:00 +0000</pubDate><guid>https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company</guid><category>Story Rich</category><category>Exploration</category><category>Nintendo Switch Online</category><category>PC</category><category>The Legend of Zelda: Tears of the Kingdom</category><category>CD Projekt RED</category><category>Action Adventure</category><category>PS5</category><category>CD Projekt</category><category>PS4</category><category>Adamgryu</category><category>Mario Kart World</category><category>Xbox Series X/S</category><category>Nintendo Switch 2</category><category>Multiplayer Competitive</category><category>Science Fiction</category><category>Xbox One</category><category>Indie</category><category>Bird view / Isometric</category><category>Racing</category><category>Nintendo</category><category>First person</category><category>RPG</category><category>Third person</category><category>Shooter</category><category>Platformer</category><category>Nintendo Switch</category><category>A Short Hike</category><category>Open World</category><category>Single Player</category><category>Cyberpunk 2077</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekendhollywood.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekendhollywood.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For years, the rule in Hollywood was pretty simple: familiarity but with a twist. Cheers, but it's in a coffee shop, and everyone's in their twenties. Lost, but it's in LA with Joseph Fiennes. Sure, this didn't always work - I still think fondly of you, FlashForward - but it worked a lot of the time. Crucially, it was easy to grasp why it <em>should</em> work. We love formulas, and we love gentle variations on the formula to keep us guessing, to keep us nimble. But at the heart of it there's familiarity, and familiarity is a very, very lovely thing in the right circumstances.</p> <p><a href="https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company">Read more</a></p>]]></description></item><item><title>Nintendo Switch 2 Welcome Tour review</title><link>https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 06 Jun 2025 11:37:35 +0000</pubDate><guid>https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review</guid><category>Action Adventure</category><category>Nintendo Switch 2 Welcome Tour</category><category>Arcade</category><category>Bird view / Isometric</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/welcome-tour-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/welcome-tour-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/nintendo-switch-2-welcome-tour">Nintendo Switch 2 Welcome Tour</a> costs &pound;7.99, and for a while it does feel a bit like you've paid someone to show you their carefully alphabetised 5K completion medals. A big part of the tour is a stamp rally. You are a tiny little person moving through dioramas formed by massive versions of the <a data-keyword="true" href="https://www.eurogamer.net/nintendo-switch-2-launch-day-live">Switch 2</a> hardware and its accessories, and whenever you reach a new feature - a button, a port - a little stamp station pops up and you collect the stamp.</p> <p><a href="https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review">Read more</a></p>]]></description></item><item><title>A completely timely review of Nintendo's controversial, expensive handheld</title><link>https://www.eurogamer.net/virtual-boy-switch-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 04 Jun 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/virtual-boy-switch-2-review</guid><category>Virtual Boy</category><category>Nintendo Switch 2</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It's that most thrilling time, the dawn of a new hardware generation. It's gaming Christmas! As a critic, that means it's time for that finest tradition - an intense period of bedding in with a new piece of hardware, vigorously road-testing it so that we can inform you, our delightful readers, if this thrilling new piece of tech is worth your money.</p> <p><a href="https://www.eurogamer.net/virtual-boy-switch-2-review">Read more</a></p>]]></description></item><item><title>AMD Radeon RX 9060 XT 16GB review: a potent challenger to RTX 5060 Ti</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 04 Jun 2025 13:22:05 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review</guid><category>Graphics Cards</category><category>PC</category><category>Digital Foundry</category><category>Hardware</category><category>AMD</category><media:content medium="image" url="https://assetsio.gnwcdn.com/card_7hNYu2l.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/card_7hNYu2l.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>AMD is looking to disrupt the mainstream GPU market with its RX 9060 XT in the same way that its xx70 class products caused so many problems for Nvidia's RTX 5070 and RTX 5070 Ti. The formula is remarkably straightforward: attack the entry-level RTX 5060 by offering a similarly 8GB-equipped product with a lot more performance for the same price: $299. Meanwhile, AMD's ambitions for its 16GB alternative are laudable. It may not be as fast as the RTX 5060 Ti, but it's not <em>that</em> far off and it costs a whole lot less: $350 vs $430. In the UK, the RX 9060 XT prices are different, of course, with suggested retail prices of &pound;270 for the 8GB model and &pound;315 for the 16GB card.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review">Read more</a></p>]]></description></item><item><title>Fulcrum Defender review</title><link>https://www.eurogamer.net/fulcrum-defender-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 03 Jun 2025 09:24:16 +0000</pubDate><guid>https://www.eurogamer.net/fulcrum-defender-review</guid><category>Science Fiction</category><category>Space Combat</category><category>Shooter</category><category>Indie</category><category>Arcade</category><category>Playdate</category><category>Fulcrum Defender</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fulcrum-header.gif?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fulcrum-header.gif?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Up until now, Subset Games has made two games, and they're both kind of ideal. Perfection has no place in art, but these things are really special. FTL is a terrifying and hilarious game about steering a ship across the galaxy in short hops, managing various stats, accidentally venting your comrades into space, and dealing with robot invaders who can literally shoot their way into your hull. Into the Breach is a game of tactics and positioning as you take three units into compact turn-based battles that clearer heads than mine have pointed out wouldn't be out of place on the games page of a newspaper.</p> <p><a href="https://www.eurogamer.net/fulcrum-defender-review">Read more</a></p>]]></description></item><item><title>Thrustmaster T598 + Hypercar Wheel review: a great value PC/PS5 sim racing wheel and pedals built on novel tech</title><link>https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 01 Jun 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech</guid><category>Side view</category><category>Frontier Developments</category><category>PC</category><category>Racing Simulation</category><category>Racing Wheel</category><category>Electronic Arts</category><category>Multiplayer Cooperative</category><category>Slightly Mad Studios</category><category>F1 25</category><category>Assetto Corsa EVO</category><category>VR</category><category>Project Cars 3</category><category>Sports</category><category>Assetto Corsa</category><category>PS5</category><category>PS4</category><category>F1 24</category><category>Xbox Series X/S</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox One</category><category>Thrustmaster</category><category>Indie</category><category>Bird view / Isometric</category><category>F1 23</category><category>Racing</category><category>Virtual Reality</category><category>505 Games</category><category>First person</category><category>Bandai Namco Entertainment</category><category>eSports relevant</category><category>Third person</category><category>Codemasters</category><category>Kunos Simulazioni</category><category>Strategy</category><category>EA Sports</category><category>Open World</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG20250525192224.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG20250525192224.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>We've seen an explosion in the number of affordable direct drive (DD) racing wheels over the past couple of years, with Fanatec and Moza offering increasingly inexpensive options that still deliver the precise, quick and long-lasting force feedback that cheaper gear- or belt-driven wheels can't match. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech">Read more</a></p>]]></description></item><item><title>Elden Ring Nightreign review</title><link>https://www.eurogamer.net/elden-ring-nightreign-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 28 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/elden-ring-nightreign-review</guid><category>FromSoftware</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>PC</category><category>PS5</category><category>RPG: Action</category><category>Multiplayer Cooperative</category><category>Elden Ring: Nightreign</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Competitive</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ELDEN-RING-NIGHTREIGN-_-Official-Launch-Trailer-1-20-screenshot.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ELDEN-RING-NIGHTREIGN-_-Official-Launch-Trailer-1-20-screenshot.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The first boss is a real hurdle. I'm not talking about the tutorial boss - you're <em>meant </em>to fail at that one - but the first true boss. The Tricephalos Nightlord is a fiery cerberus with a chain whip, who splits into three separate dogs to chase you down. You can't progress until this overgrown puppy is downed, proving a big challenge early on. But isn't this sort of block always the Dark Souls way? It just shows how <a data-keyword="true" href="https://www.eurogamer.net/games/elden-ring-nightreign">Nightreign</a> is an authentic Souls experience. I wouldn't have it any other way.</p> <p><a href="https://www.eurogamer.net/elden-ring-nightreign-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sat, 24 May 2025 16:27:40 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/main-thumb-copy-Recovered.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/main-thumb-copy-Recovered.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5060 is here, finally completing the 50-series lineup that debuted five months ago with the 5090. The new "mainstream" graphics card is far from cheap at $299/&pound;270, but ought to offer reasonable performance and efficiency while adding the multi frame generation feature that's exclusive to this generation of GPUs. However, the 5060 also ships with just 8GB of VRAM, which could be a big limitation for those looking to play the latest graphics showcases. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review">Read more</a></p>]]></description></item><item><title>Blades of Fire review</title><link>https://www.eurogamer.net/blades-of-fire-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Tue, 20 May 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/blades-of-fire-review</guid><category>Action Adventure</category><category>Blades of Fire</category><category>PC</category><category>Hack &amp; Slash</category><category>Fantasy</category><category>PS5</category><category>RPG: Action</category><category>Mercury Steam Entertainment</category><category>Xbox Series X/S</category><category>Single Player</category><category>505 Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Blades-of-Fire-review-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Blades-of-Fire-review-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Blades of Fire manages to feel original, lovable, and born of genuine passion, despite the near overwhelming number of problems that could have extinguished it.</p> <p><a href="https://www.eurogamer.net/blades-of-fire-review">Read more</a></p>]]></description></item><item><title>Lushfoil Photography Sim review</title><link>https://www.eurogamer.net/lushfoil-photography-sim-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 13 May 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lushfoil-photography-sim-review</guid><category>Action Adventure</category><category>Indie</category><category>Lushfoil Photography Sim</category><category>Single Player</category><category>Simulation</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0124.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0124.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>In Iceland, when the mists descend, perspective is scrambled. Robbed of context and references, the very small can be mistaken for the very large. A boulder becomes a mountain. A stream becomes a river. With a camera in hand, it's a pleasant task to wander around the pitted black earth and hunt for these instances. Frame things just right, leaving out the tell-tale stakes of a fence or a tentative spreading of moss, and you can create your own Himalayas. The eye is eager to be tricked. The brain is eager to fill in any absences. Click.</p> <p><a href="https://www.eurogamer.net/lushfoil-photography-sim-review">Read more</a></p>]]></description></item><item><title>Doom: The Dark Ages review</title><link>https://www.eurogamer.net/doom-the-dark-ages-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 09 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/doom-the-dark-ages-review</guid><category>Shooter</category><category>Doom: The Dark Ages</category><category>FPS</category><category>Single Player</category><category>id Software</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/doomheader_KL7ZbrZ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/doomheader_KL7ZbrZ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Heard about the changes to Doom? They've gone medieval with it, sort of. Also, they've added bowling. Sort of.</p> <p><a href="https://www.eurogamer.net/doom-the-dark-ages-review">Read more</a></p>]]></description></item><item><title>The Midnight Walk review</title><link>https://www.eurogamer.net/the-midnight-walk-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Thu, 08 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-midnight-walk-review</guid><category>Action Adventure</category><category>PlayStation VR2</category><category>Horror</category><category>PC</category><category>Fantasy</category><category>PS5</category><category>zoink games</category><category>The Midnight Walk</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-midnight-walk-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-midnight-walk-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>A wondrous dreamlike world to explore in or out of VR, but a story that doesn't always hit as hard as you might want.</p> <p><a href="https://www.eurogamer.net/the-midnight-walk-review">Read more</a></p>]]></description></item><item><title>Revenge of the Savage Planet review</title><link>https://www.eurogamer.net/revenge-of-the-savage-planet-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Tue, 06 May 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/revenge-of-the-savage-planet-review</guid><category>Action Adventure</category><category>Multiplayer Competitive</category><category>Science Fiction</category><category>Revenge of the Savage Planet</category><category>Metroidvania</category><category>Exploration</category><category>Shooter</category><category>Third person</category><category>Indie</category><category>Comedy</category><category>Multiplayer Cooperative</category><category>Racoon Logic</category><category>Single Player</category><category>Full product</category><media:content medium="image" url="https://assetsio.gnwcdn.com/revenge-of-the-savage-planet-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/revenge-of-the-savage-planet-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>A zany, knockabout co-op action adventure that's kaleidoscopically colourful but wears you out before you get to the good stuff.</p> <p><a href="https://www.eurogamer.net/revenge-of-the-savage-planet-review">Read more</a></p>]]></description></item><item><title>Nacon Revolution X Unlimited controller review: customisation is king</title><link>https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Sun, 04 May 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review</guid><category>Xbox One</category><category>Digital Foundry</category><category>Controllers</category><category>Nacon</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Nacon-Revolution-X-Unlimited-2_6Pf9PoJ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Nacon-Revolution-X-Unlimited-2_6Pf9PoJ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>At first blush, the Nacon Revolution X Unlimited might look like 'just' another pro-grade Xbox controller to rival Microsoft's oft-recommended Elite Series 2, but the inclusion of Hall Effect sticks, a screen and some unique PC features could help it become one <a href="https://www.eurogamer.net/digitalfoundry-best-pc-gaming-controller-gamepad">best PC controllers</a> we've tested. That said, it does have its weak points too - and an eye-watering asking price. Here's what I've discovered after a couple of weeks of testing versus the Elite Series 2 and Scuf Instinct Pro, a top third-party option. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review">Read more</a></p>]]></description></item><item><title>Despelote review</title><link>https://www.eurogamer.net/despelote-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Thu, 01 May 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/despelote-review</guid><category>Action Adventure</category><category>Despelote</category><category>Sports</category><category>Third person</category><category>Indie</category><category>Text</category><category>Panic</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/despelote-header-image.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/despelote-header-image.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For such an ostensibly small game, there's such bigness to Despelote. On the surface this is a game about football, its humble joys and seemingly unstoppable knack for rendering whole nations enraptured. Beneath that surface however is something more inward facing, a reflective game about its creators, and the act of creating - about the act of remembering, too, this game being one about their own, half-imagined memories. The result is special, something personal and universal all at once.</p> <p><a href="https://www.eurogamer.net/despelote-review">Read more</a></p>]]></description></item><item><title>Skin Deep review</title><link>https://www.eurogamer.net/skin-deep-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 28 Apr 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/skin-deep-review</guid><category>First person</category><category>PC</category><category>Indie</category><category>Single Player</category><category>Skin Deep</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Skin-deep-header_TB4FdF4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Skin-deep-header_TB4FdF4.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a library in Skin Deep that really isn't screwing around. It's in outer space for one thing, and for another its calm, ordered stacks are protected by fidgety electrical gates that zap you if you're trying to move through them with a book you haven't checked out. Check enough books back <em>in</em>, meanwhile, and you'll be rewarded with a gun. I suspect this place is a librarian's dream.</p> <p><a href="https://www.eurogamer.net/skin-deep-review">Read more</a></p>]]></description></item><item><title>Promise Mascot Agency review</title><link>https://www.eurogamer.net/promise-mascot-agency-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Thu, 24 Apr 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/promise-mascot-agency-review</guid><category>Action Adventure</category><category>Xbox One</category><category>Story Rich</category><category>Third person</category><category>Management</category><category>PC</category><category>Indie</category><category>Nintendo Switch</category><category>Promise Mascot Agency</category><category>PS5</category><category>PS4</category><category>Open World</category><category>Xbox Series X/S</category><category>Single Player</category><category>Simulation</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250421125432_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250421125432_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the loveliest books I've read in the last few years is J. L. Carr's short novel A Month in the Country. The book's about a lot of things - and I may have written about it before on Eurogamer - but, broadly, the novel concerns a veteran of the first world war who turns up in a small village up north to uncover a piece of art that's been concealed in the church. For a month he works in the church, restoring a lost mural element by careful element, having nightmares of the mud and gas at night and making tentative friendships during the day. Nothing happens and everything happens. At the end, he leaves and is - somehow - transformed by the experience.</p> <p><a href="https://www.eurogamer.net/promise-mascot-agency-review">Read more</a></p>]]></description></item><item><title>Clair Obscur: Expedition 33 review</title><link>https://www.eurogamer.net/clair-obscur-expedition-33-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 23 Apr 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/clair-obscur-expedition-33-review</guid><category>Clair Obscur: Expedition 33</category><category>Third person</category><category>PC</category><category>Kepler Interactive</category><category>PS5</category><category>Sandfall Interactive</category><category>Xbox Series X/S</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Clair-Obscur_-Expedition-33_20250407181150.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Clair-Obscur_-Expedition-33_20250407181150.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a conversation at the start of <a data-keyword="true" href="https://www.eurogamer.net/games/clair-obscur-expedition-33">Clair Obscur: Expedition 33</a> that stuck with me throughout. A pair of ex-lovers discuss why they split up: one wanted children, the other did not. It's the sort of human question that makes a fantasy story - no matter how surreal - a relatable one.</p> <p><a href="https://www.eurogamer.net/clair-obscur-expedition-33-review">Read more</a></p>]]></description></item><item><title>Old Skies review</title><link>https://www.eurogamer.net/old-skies-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 23 Apr 2025 04:00:00 +0000</pubDate><guid>https://www.eurogamer.net/old-skies-review</guid><category>Action Adventure</category><category>Side view</category><category>Wadjet Eye Games</category><category>Point and Click</category><category>PC</category><category>Old Skies</category><category>Puzzle</category><category>Nintendo Switch</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/old-skies-header-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/old-skies-header-crop.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Acclaimed point-and-click studio Wadjet Eye's gently paced, time-travelling genre-hopper blends elegant puzzling and intricate, affecting storytelling to beautiful effect.</p> <p><a href="https://www.eurogamer.net/old-skies-review">Read more</a></p>]]></description></item><item><title>Fatal Fury: City of the Wolves review</title><link>https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Mon, 21 Apr 2025 07:00:00 +0000</pubDate><guid>https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review</guid><category>Side view</category><category>Fighting</category><category>Fatal Fury: City of the Wolves</category><category>SNK</category><category>Single Player</category><category>Multiplayer Competitive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fatal-fury-header-image.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fatal-fury-header-image.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Over 20 years ago, SNK blew the world away with Garou: Mark of the Wolves. Since then, Fatal Fury has become a relic of the past, loved only by those with wrinkles on their face and a place for gaming classics in their hearts. That flickering ember remains dormant no longer with Fatal Fury: City of the Wolves, a grand resurgence with more money thrown at it than the next unsustainable AI start-up. But does City of the Wolves have what it takes to carve a home for itself in a market dominated by Street Fighter, <a data-keyword="true" href="https://www.eurogamer.net/games/tekken">Tekken</a>, and more? Judged on what I've played, I'd say it's got a damn good shot at doing so.</p> <p><a href="https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review">Read more</a></p>]]></description></item><item><title>Lost Records: Bloom &amp; Rage (Tape 2) review</title><link>https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Thu, 17 Apr 2025 11:09:19 +0000</pubDate><guid>https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review</guid><category>Action Adventure</category><category>Third person</category><category>PC</category><category>Indie</category><category>PS5</category><category>Lost Records: Bloom &amp; Rage</category><category>Xbox Series X/S</category><category>Single Player</category><category>DONTNOD Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250416001412_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250416001412_.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><strong>Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.</strong></p> <p><a href="https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5060 Ti 16GB review: decent gen-on-gen uplifts, but RTX 5070 offers better value</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 16 Apr 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/P1077354.JPG?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/P1077354.JPG?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5060 Ti is here, and with it, the first ostensibly "mainstream" graphics card from Nvidia's 50-series Blackwell architecture - though with MSRPs at $379/&pound;349 for the 8GB card and $429/&pound;399 for the otherwise identical 16GB variant, there's still an appreciable gap over the entry-level RTX 5060 at $299. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review">Read more</a></p>]]></description></item><item><title>MSI RTX 5090 Suprim Liquid SOC review: overclocked, water-cooled</title><link>https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 13 Apr 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5090_FyT6YSB.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5090_FyT6YSB.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Nvidia's GeForce RTX 5090 is the undisputed <a href="https://www.eurogamer.net/digitalfoundry-best-graphics-card">most powerful consumer graphics card</a>, but <em>which</em> 5090 is the best one? In terms of value, the answer is the cheapest one you can find - probably the Founders Edition at a steep $2000 - but what if you're willing to spend even more and want absolutely top-tier performance? </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review">Read more</a></p>]]></description></item><item><title>Blue Prince review</title><link>https://www.eurogamer.net/blue-prince-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 07 Apr 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/blue-prince-review</guid><category>Action Adventure</category><category>Story Rich</category><category>Exploration</category><category>Puzzle</category><category>PC</category><category>Indie</category><category>Mystery</category><category>Strategy</category><category>Blue Prince</category><category>Walking Sim</category><category>Raw Fury</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/blue_prince_2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/blue_prince_2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the things video games do really well is absence - specifically <em>recent</em> absence. Dump me into a game world and give me enough clues that someone else has just left and I'll be happy for hours. A cigar still sending up a ribbon of smoke from an overflowing ashtray, the wind plucking at a curtain where a window has been left just slightly open, a microwave that has some kind of horrible lasagne in it that's still - jeepers - giving off a hint of steam? Games are brilliant at this kind of Marie <a data-keyword="true" href="https://www.eurogamer.net/games/celeste">Celeste</a> set-up. Instant mystery. I don't need actual people around. I just want to know who, what, why?</p> <p><a href="https://www.eurogamer.net/blue-prince-review">Read more</a></p>]]></description></item><item><title>A Minecraft Movie review</title><link>https://www.eurogamer.net/a-minecraft-movie-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 04 Apr 2025 09:59:43 +0000</pubDate><guid>https://www.eurogamer.net/a-minecraft-movie-review</guid><category>A Minecraft Movie (2025)</category><category>Third person</category><category>Virtual Reality</category><category>Microsoft</category><category>Warner Bros.</category><category>Mojang</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>Single Player</category><category>Simulation</category><category>Microsoft Studios</category><category>Multiplayer Competitive</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Minecraft_movie_review_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Minecraft_movie_review_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If you ever find that you've fallen asleep in a big-shot Hollywood story meeting, and you need something to say that makes it look like you've actually been paying close attention, you could do worse than this. "Whose story is this again?" This question - who is the true focal point of the adventure being pitched? - seems both central to any film and also one of the easiest things to lose track of in the detailing.</p> <p><a href="https://www.eurogamer.net/a-minecraft-movie-review">Read more</a></p>]]></description></item><item><title>South of Midnight review</title><link>https://www.eurogamer.net/south-of-midnight-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Thu, 03 Apr 2025 16:01:02 +0000</pubDate><guid>https://www.eurogamer.net/south-of-midnight-review</guid><category>Action Adventure</category><category>Compulsion Games</category><category>Xbox Game Studios</category><category>Third person</category><category>South of Midnight</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/south-of-midnight-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/south-of-midnight-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Few still-perfectly-decent games have felt as desperate a disappointment as this one. <a data-keyword="true" href="https://www.eurogamer.net/games/south-of-midnight">South of Midnight</a> is gloriously pretty, a game of sumptuous environmental detail and rich attention. It's one of the best sounding games I've played in an age, with a highly unique, artfully implemented original score woven into its sound design. And it's also extremely well acted, a cut above the vast majority of video games in emotional authenticity and heft. But goodness me can it get tiresome to play.</p> <p><a href="https://www.eurogamer.net/south-of-midnight-review">Read more</a></p>]]></description></item><item><title>Devil May Cry season 1 review</title><link>https://www.eurogamer.net/devil-may-cry-season-1-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Graeme Virtue</dc:creator><pubDate>Thu, 03 Apr 2025 07:01:00 +0000</pubDate><guid>https://www.eurogamer.net/devil-may-cry-season-1-review</guid><category>Devil May Cry</category><category>Netflix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DMC3freakout.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DMC3freakout.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Next year Devil May Cry will catch up with its lead character's hair by celebrating its silver anniversary. The hellacious Capcom action series launched in 2001 and has nimbly zigged, zagged and pirouetted over the course of six core installments. Viewed as a gunslinging, sword-swinging continuum, the through line of the franchise seems to be this: if a demon is worth slaying, it's worth doing it with needlessly flashy style.</p> <p><a href="https://www.eurogamer.net/devil-may-cry-season-1-review">Read more</a></p>]]></description></item><item><title>MSI MPG 272URX review: bleeding edge 4K 240Hz QD-OLED comes to 27 inches</title><link>https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 30 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches</guid><category>MSI</category><category>PC</category><category>Digital Foundry</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DSCF8804.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DSCF8804.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>
Right now, the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-monitor-7003">best gaming monitor</a> you can get is probably a QD-OLED 4K 240Hz model from MSI, Dell or Asus. Some compelling options using third-gen Samsung QD-OLED panels arrived last year in a 32-inch form factor, and now we're seeing the same specs in a more compact 27-inch design. That should allow for better compatibility with smaller desks, better glanceability for esports and crisper text rendering at 166PPI, but how does it work in practice? 
</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches">Read more</a></p>]]></description></item><item><title>SteelSeries QcK Performance review: enthusiast mouse pads go mainstream</title><link>https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Fri, 28 Mar 2025 13:29:13 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed</guid><category>PC</category><category>Digital Foundry</category><category>SteelSeries</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0175.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0175.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>SteelSeries made their name with a range of reliable mouse pads in an era where most players used whatever came with their computers - or no mouse pad at all! Their QcK range has endured as a popular option for more than 20 years, but the mouse pad space has seen significant evolution as of late, mirroring similar explosions for the likes of mechanical keyboards and ultra-light mice. Boutique mouse pad firms are now producing a wide range of specialised options for esports aficionados, from low-friction speed pads made from exotic materials to control-focused 'mud' pads designed for ultimate precision. That meant it was time for a refresh at SteelSeries HQ, with the Danish firm taking cues from some of the most popular enthusiast brands to produce the QcK Performance lineup that we're reviewing today.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed">Read more</a></p>]]></description></item><item><title>Atomfall review</title><link>https://www.eurogamer.net/atomfall-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Fri, 21 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/atomfall-review</guid><category>Action Adventure</category><category>Xbox One</category><category>Rebellion</category><category>PC</category><category>PS5</category><category>PS4</category><category>RPG</category><category>FPS</category><category>Survival &amp; Crafting</category><category>Xbox Series X/S</category><category>Single Player</category><category>Atomfall</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Atomfall_Eurogamer_review_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Atomfall_Eurogamer_review_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Not long after I'd started college I found myself accidentally walking into an ongoing lesson. I can't remember what was being taught, but I do remember the faces of 20-odd near-adults turning to look at me as I casually strolled into the room. "Can I help you?" the teacher asked safely behind the scowls. I mumbled something about being sorry like a charisma-less Hugh Grant, then backed out sheepishly wishing to never return and perhaps combust on the spot. Everyone has been in a slightly uncomfortable and perhaps aggro environment that you wanted to nope out of, so we all know the feeling. When I tell you, then, that Atomfall, a quaint-looking English-countryside-set first-person sci-fi survival adventure features the most hostile environment I've ever encountered, let it be a warning. The people here are carrying a lot worse than angry faces in this tale of a locked down community and a struggle over what to do about the mystery at the centre of it.</p> <p><a href="https://www.eurogamer.net/atomfall-review">Read more</a></p>]]></description></item><item><title>Assassin's Creed Shadows review</title><link>https://www.eurogamer.net/assassins-creed-shadows-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 18 Mar 2025 17:00:00 +0000</pubDate><guid>https://www.eurogamer.net/assassins-creed-shadows-review</guid><category>Action Adventure</category><category>Mac</category><category>Third person</category><category>PC</category><category>Assassin's Creed Shadows</category><category>Ubisoft Entertainment</category><category>PS5</category><category>Ubisoft</category><category>Ubisoft Quebec</category><category>Xbox Series X/S</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ACSH_MidRez_2_Announce_15052024_6PM_CEST.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ACSH_MidRez_2_Announce_15052024_6PM_CEST.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Alongside its tea ceremonies, rangu poetry and Sumi-e ink drawing, <a data-keyword="true" href="https://www.eurogamer.net/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> makes several mentions of the Sakura festival, Japan's annual cherry blossom celebration. The brief appearance of falling petals each year, lasting just a week or two, is seen as a symbol for the fleeting nature of beauty and life itself - the idea being, especially back during feudal times, that you should enjoy the moment while it lasts. You might survive the invasion of one warring daimyo, but another is likely not too far behind.</p> <p><a href="https://www.eurogamer.net/assassins-creed-shadows-review">Read more</a></p>]]></description></item><item><title>Xenoblade Chronicles X: Definitive Edition review</title><link>https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Tue, 18 Mar 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review</guid><category>Third person</category><category>Nintendo Switch</category><category>Nintendo</category><category>Xenoblade Chronicles X: Definitive Edition</category><category>Single Player</category><category>Multiplayer Competitive</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2025030817465300_s.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2025030817465300_s.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For ten years, <a data-keyword="true" href="https://www.eurogamer.net/games/xenoblade-chronicles-10">Xenoblade Chronicles X</a> has lived as the black sheep of Monolith Soft's grand RPG series. Its nameless, blank canvas protagonist, its full tilt into hard military sci-fi, and its recruitable cast of misfit, gung-ho soldier types all stand in direct opposition to the soaring fantasy and authored melodrama of its numbered stablemates. It couldn't look or feel more different on the surface, but playing X again now, a decade on from its original release, I've been surprised by just how much it laid the foundations for what was to come later in the series.</p> <p><a href="https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review">Read more</a></p>]]></description></item><item><title>Intel Arc B570 review: a budget GPU that's too good to be true?</title><link>https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Fri, 14 Mar 2025 16:17:26 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/B570-SITE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/B570-SITE.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Intel's Arc B580 graphics card impressed us <a href="https://www.eurogamer.net/digitalfoundry-2024-intel-arc-b580-review-the-fastest-mainstream-gpu-and-12gb-of-vram-is-the-cherry-on-top">a few months back</a>, thanks to genuinely decent performance with plenty of VRAM at a mainstream price, but we never got around to reviewing the even cheaper B570 model - until now. That might not be such a bad thing though, as it's meant that we could spend some real time using this GPU as it's meant to be used, get an idea of availability and run some extra tests on the <a href="?page=8">driver overhead issues</a> identified by the tech press post-launch. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review">Read more</a></p>]]></description></item><item><title>Expelled! An Overboard Game review</title><link>https://www.eurogamer.net/expelled-an-overboard-game-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Wed, 12 Mar 2025 04:00:00 +0000</pubDate><guid>https://www.eurogamer.net/expelled-an-overboard-game-review</guid><category>Action Adventure</category><category>Story Rich</category><category>inkle</category><category>Visual Novel &amp; Dating</category><category>Puzzle</category><category>PC</category><category>Expelled!</category><category>Indie</category><category>Nintendo Switch</category><category>Single Player</category><category>Android</category><category>iOS</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250303165700_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250303165700_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The arrival of a new Inkle game is always cause for celebration in my books, but I'll admit I was somewhat surprised when Expelled received 'An Overboard Game' as an addendum. Previously known as Miss Mulligatawny's School for Promising Girls, the name change did dampen my excitement for it a bit, because as much as I've enjoyed Inkle's games in the past, <a href="https://www.eurogamer.net/get-away-with-murder-in-inkles-surprise-new-game-overboard">Overboard</a> is probably the one I've liked the least. It's got nothing to do with the game's top notch writing or deliciously villainous heroine, nor its frankly brilliant premise of trying to get away with literal murder before you arrive into New York by boat and face the awaiting police.</p> <p><a href="https://www.eurogamer.net/expelled-an-overboard-game-review">Read more</a></p>]]></description></item><item><title>AMD Ryzen 9 9950X3D review</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Tue, 11 Mar 2025 14:13:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review</guid><category>CPU</category><category>PC</category><category>Digital Foundry</category><category>AMD</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0131_BHvhkaR.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0131_BHvhkaR.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The story of the AMD Ryzen 9 9950X3D is refreshingly straightforward: it is as fast as the chart-leading Ryzen 7 9800X3D in games but has double the cores, so it's significantly better in content creation scenarios like 3D modelling or video transcoding where all available threads are used. If you want a single CPU that can do it all, this is the one to get - even at a hefty <a href="https://www.eurogamer.net/digitalfoundry-2024-where-to-buy-amd-ryzen-9-9950x3d-uk-us-links">&pound;659/$699</a>. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review">Read more</a></p>]]></description></item><item><title>Wanderstop review</title><link>https://www.eurogamer.net/wanderstop-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Tue, 11 Mar 2025 11:18:51 +0000</pubDate><guid>https://www.eurogamer.net/wanderstop-review</guid><category>Action Adventure</category><category>Third person</category><category>Indie</category><category>Ivy Road</category><category>Single Player</category><category>Simulation</category><category>Wanderstop</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wanderstop-review-3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wanderstop-review-3.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If you weren't already worried about game developers - and, heck, you really should be by now - the growing emergence of games explicitly about burnout is certainly a good reason to start. Wanderstop, in a similar vein to last summer's Dungeons of Hinterberg, is exactly that, only this time instead of opting for a breezy vacation to get away from it all, your location is a little more confined. Imagine Alice in Wonderland except, instead of a whole forest to act as her psychological gauntlet, Alice is trapped in a single clearing that's been turned into a kind of max-security plant-based rehab facility.</p> <p><a href="https://www.eurogamer.net/wanderstop-review">Read more</a></p>]]></description></item><item><title>AMD Radeon RX 9070 / 9070 XT review: back to winning ways</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 05 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Main-Edit.00_02_11_56.Still003.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Main-Edit.00_02_11_56.Still003.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Before I tested the Radeon RX 9070 and RX 9070 XT, I wondered just what else AMD could try. After all, we've seen good performance, competitive pricing and even gigantic cost reductions on legacy cards to improve their value, yet AMD still makes up a fraction of the discrete graphics card market according to the Steam Hardware Survey. What makes RDNA 4 any different?  </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review">Read more</a></p>]]></description></item><item><title>Split Fiction review</title><link>https://www.eurogamer.net/split-fiction-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Tue, 04 Mar 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/split-fiction-review</guid><category>Action Adventure</category><category>Split Fiction</category><category>Science Fiction</category><category>Platformer</category><category>Fantasy</category><category>Hazelight Studios</category><category>EA</category><media:content medium="image" url="https://assetsio.gnwcdn.com/split-fiction-review-header1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/split-fiction-review-header1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Split Fiction isn't your dad's <a data-keyword="true" href="https://www.eurogamer.net/games/it-takes-two">It Takes Two</a> - which is just as well, as that dad's currently a tiny wooden puppet being serenaded by a singing couple's counselling book. It might look and feel very similar to It Takes Two, particularly in the way its dual protagonists Zoe and Mio can leap, bound and grapple with playful exuberance through its bevy of winding and fast-paced action sequences. But it doesn't take long to realise this is an altogether different beast that's easily Hazelight Studio's most ambitious and inventive co-op adventure yet.</p> <p><a href="https://www.eurogamer.net/split-fiction-review">Read more</a></p>]]></description></item><item><title>Knights in Tight Spaces review</title><link>https://www.eurogamer.net/knights-in-tight-spaces-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Tue, 04 Mar 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/knights-in-tight-spaces-review</guid><category>Card Games</category><category>Xbox One</category><category>Fighting</category><category>Ground Shatter</category><category>Strategy: Turn-Based Strategy</category><category>Third person</category><category>Knights in Tight Spaces</category><category>PC</category><category>Indie</category><category>Strategy</category><category>Bird view / Isometric</category><category>Raw Fury</category><category>Xbox Series X/S</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/knights-in-tight-spaces-door-kick.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/knights-in-tight-spaces-door-kick.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Knights in Tight Spaces expands on every part of the Fights in Tight Spaces template, but an abundance of new ideas swamps the clarity the original game had.</p> <p><a href="https://www.eurogamer.net/knights-in-tight-spaces-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5070 review: DLSS 4 doesn't deliver 4090 performance</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Tue, 04 Mar 2025 14:03:22 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5070-SITE_aMh9QJK.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5070-SITE_aMh9QJK.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Despite the overwhelming power of the RTX 5090, it was perhaps the RTX 5070 that saw the most headlines in the wake of Nvidia's 50-series announcements. RTX 4090 levels of performance from a $550 card is a heck of a promise, but what's arrived isn't anywhere near as exciting. Instead, we're looking at something akin to the RTX 4070 Super, a good card by all accounts at its $600 price point, but equipped with DLSS 4 and discounted to $550. That's a reasonable upgrade, but not one that'll grab the headlines. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review">Read more</a></p>]]></description></item><item><title>While Waiting review</title><link>https://www.eurogamer.net/while-waiting-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Wed, 26 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/while-waiting-review</guid><category>While Waiting</category><category>Visual Novel &amp; Dating</category><category>Puzzle</category><category>Indie</category><category>Optillusion</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250225162033_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250225162033_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>While Waiting is a game that belongs in a gallery. It's installation art, and maybe you know the kind. It's a lark, but a difficult, complex, ponderous lark, if such a thing is possible. It's WarioWare designed by Beckett. It's Super Bartleby Bros. It's a game about waiting, a state of being that so many games are designed to try and minimise or avoid entirely (or sell you ways to jump past, granted). And yet just as waiting pops up in games even when designers are trying to avoid it, waiting can disappear utterly when you try to focus in on it and it alone. <em>While Waiting</em>. So it's about the things you do as waiting is taking place. But does that mean you've ceased to wait, or that you're still waiting <em>and</em> you're doing this other stuff too?</p> <p><a href="https://www.eurogamer.net/while-waiting-review">Read more</a></p>]]></description></item><item><title>Delta Force review</title><link>https://www.eurogamer.net/delta-force-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Wed, 26 Feb 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/delta-force-review</guid><category>Multiplayer Competitive</category><category>TiMi Studio Group</category><category>Xbox Series X/S</category><category>Shooter</category><category>Delta Force (2024)</category><category>PC</category><category>Free-to-play</category><category>Single Player</category><category>PS5</category><category>FPS</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>Android</category><category>iOS</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DF3_hTMFfQ2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DF3_hTMFfQ2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Partial as I am to a thunderous multiplayer gunfest, I've been <a href="https://www.eurogamer.net/delta-force-hawk-ops-has-a-real-shot-at-knocking-call-of-duty-and-battlefield-off-their-perch">firmly in Delta Force's camp</a> since it was revealed in 2023. The bipartisan military junta of Battlefield and Call of Duty is in dire need of a shake-up, and the passion Team Jade seemingly has for Delta Force - a somewhat forgotten series in the West, but a cultural phenomenon in China where the studio is based - made me hopeful its take on big-budget buddy blasting would help change the tune for this particular strand of first-person shooting.</p> <p><a href="https://www.eurogamer.net/delta-force-review">Read more</a></p>]]></description></item><item><title>Two Point Museum review</title><link>https://www.eurogamer.net/two-point-museum-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 25 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/two-point-museum-review</guid><category>Management</category><category>PC</category><category>PS5</category><category>Two Point Museum</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250219091518_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250219091518_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the great magic tricks of the Two Point management games concerns how the series tackles subjects that a lot of people struggle to agree on. You know, like healthcare and education. And yet, with a few chirpy cartoon characters wandering around, a bit of silliness in the detailing, a handful of goofy names in the resume stack and some light satire playing over the tannoy, the whole thing rushes past in a cheery blur. This time out we're looking at museums. Does Two Point have anything to say about this stuff? No and - sort of - yes, actually. It's interesting.</p> <p><a href="https://www.eurogamer.net/two-point-museum-review">Read more</a></p>]]></description></item><item><title>Monster Hunter Wilds review</title><link>https://www.eurogamer.net/monster-hunter-wilds-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Mon, 24 Feb 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/monster-hunter-wilds-review</guid><category>Capcom</category><category>Third person</category><category>Hack &amp; Slash</category><category>Monster Hunter Wilds</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mhw-ss-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mhw-ss-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Let us consider for a moment the duality of Monster Hunter. At a basic level, it couldn't be easier to explain - practically everything you need to know is right there in the title! This is a series about tracking enormous beasts, clobbering them into submission, then crafting their bits into better gear, fancier weapons - endlessly repeating that cycle until you simply can't muster the enthusiasm anymore. But it's also a series that's accrued such a vast wealth of interlinking and often comically opaque systems over its two decades of existence that even old-timers like me usually end up having to resort to a Google.</p> <p><a href="https://www.eurogamer.net/monster-hunter-wilds-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5070 Ti review: 4080 territory, or more with an overclock</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 19 Feb 2025 14:13:20 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/msi_JZ2uxRZ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/msi_JZ2uxRZ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5070 Ti is here - and it's not a bad value, actually. In fact, with a small bump to raw performance and the inclusion of multi frame generation for $50 less than the previous generation card, it may be the best performing GPU you can get for $750... assuming that it's actually available at its MSRP for more than a fleeting moment at launch. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review">Read more</a></p>]]></description></item><item><title>Like a Dragon: Pirate Yakuza in Hawaii review</title><link>https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Elliott</dc:creator><pubDate>Tue, 18 Feb 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review</guid><category>Action Adventure</category><category>Xbox One</category><category>SEGA</category><category>Third person</category><category>PC</category><category>Hack &amp; Slash</category><category>PS5</category><category>PS4</category><category>Like A Dragon: Pirate Yakuza In Hawaii</category><category>Xbox Series X/S</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Pirate-Yakuza-10-go-team.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Pirate-Yakuza-10-go-team.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Anyone unfamiliar with the Like A Dragon series might assume it's the gaming equivalent of a Wetherspoons with poor acoustics: suffocating noise, confusing conversations, reused textures, and the constant, anxious threat of erupting violence. And while it's true that at least 60 percent of your problems can be resolved by hitting menacing men with bicycles, the Yakuza games actually have disarming emotional range. They're as much about reflective conversations on rooftops as they are about punching bears; the only games that let you crush an enemy's ass with a weaponised bollard <em>and</em> make you contemplate what it means to grow old in a world you no longer recognise.</p> <p><a href="https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review">Read more</a></p>]]></description></item><item><title>Lost Records: Bloom &amp; Rage (Tape 1) review</title><link>https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 18 Feb 2025 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review</guid><category>Action Adventure</category><category>Third person</category><category>PC</category><category>Indie</category><category>PS5</category><category>Lost Records: Bloom &amp; Rage</category><category>Xbox Series X/S</category><category>Single Player</category><category>DONTNOD Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250216004327_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250216004327_.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It's been five years since the end of <a data-keyword="true" href="https://www.eurogamer.net/games/life-is-strange-2">Life is Strange 2</a>, Don't Nod's impassioned but sometimes meandering roadtrip tale. Ditching the small town trappings and blue-haired fan-favourite from the series' original story was a bold move for the developer, and a deliberate push for a different-feeling sequel. But while Life is Strange 2's episodic study of American social issues and the changing relationship between two young brothers had some impressive moments, it also felt like too much of a curveball for some fans, who had expected a more familiar follow-up. It was at this point that Don't Nod and its <a data-keyword="true" href="https://www.eurogamer.net/games/life-is-strange">Life is Strange</a> series permanently parted ways, leaving future franchise entries to be developed by other hands.</p> <p><a href="https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review">Read more</a></p>]]></description></item><item><title>Tomb Raider 4-6 Remastered review</title><link>https://www.eurogamer.net/tomb-raider-4-6-remastered-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 14 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/tomb-raider-4-6-remastered-review</guid><category>Action Adventure</category><category>Aspyr</category><category>Tomb Raider IV•V•VI Remastered</category><category>Third person</category><category>Shooter</category><category>Puzzle</category><category>Strategy</category><category>Crystal Dynamics</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250207143051_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250207143051_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Egypt, present day. A woman makes her way through the Tomb of Seth accompanied by a silent man holding a burning torch. As the woman collects health packs and shoots scorpions that look a little like lobsters, the man with the torch works methodically, briskly lighting every room they move through. When he moves quickly, something exciting's going to happen - you can feel it. When he stops, you know that you're going to have to do something clever or dangerous to get him moving again. That's just the way it is.</p> <p><a href="https://www.eurogamer.net/tomb-raider-4-6-remastered-review">Read more</a></p>]]></description></item><item><title>Avowed review</title><link>https://www.eurogamer.net/avowed-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Thu, 13 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/avowed-review</guid><category>Action Adventure</category><category>Xbox Game Studios</category><category>Avowed</category><category>PC</category><category>RPG</category><category>Xbox Series X/S</category><category>Obsidian Entertainment</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/avowed-title-alternative.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/avowed-title-alternative.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What <a data-keyword="true" href="https://www.eurogamer.net/games/avowed">Avowed</a> lacks in gloss it makes up for with charm, depth and a playful heart. It's one of this year's most pleasant surprises.</p> <p><a href="https://www.eurogamer.net/avowed-review">Read more</a></p>]]></description></item><item><title>Urban Myth Dissolution Center review</title><link>https://www.eurogamer.net/urban-myth-dissolution-center-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Wed, 12 Feb 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/urban-myth-dissolution-center-review</guid><category>Action Adventure</category><category>Urban Myth Dissolution Center</category><category>Side view</category><category>Visual Novel &amp; Dating</category><category>PC</category><category>Indie</category><category>Shueisha Games</category><category>Single Player</category><category>Hakababunko</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250208131727_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250208131727_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Urban Myth Dissolution Center sits at that awkward junction between enthralling detective game and slightly tedious visual novel. On the face of it, it looks and behaves much like Capcom's Ace Attorney games, though more in the vein of the <a href="https://www.eurogamer.net/ace-attorney-investigations-collection-review">Miles Edgeworth Investigations</a> duo than Phoenix Wright and Apollo Justice. There are six cases to solve here, and you'll do so through a mixture of 2D point and click investigation work, social media rumourmongering, and some <a href="https://www.eurogamer.net/the-case-of-the-golden-idol-review-model-murder-mystery-mayhem">Case of the Golden Idol</a>-style blank-filling to draw your conclusions together.</p> <p><a href="https://www.eurogamer.net/urban-myth-dissolution-center-review">Read more</a></p>]]></description></item><item><title>Ender Magnolia: Bloom in the Mist review</title><link>https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Thu, 06 Feb 2025 10:30:00 +0000</pubDate><guid>https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review</guid><category>BINARY HAZE INTERACTIVE Inc.</category><category>Xbox One</category><category>Ender Magnolia</category><category>Metroidvania</category><category>Platformer</category><category>PC</category><category>Nintendo Switch</category><category>PS5</category><category>PS4</category><category>Adglobe Inc</category><category>Xbox Series X/S</category><category>Live Wire</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Ender-Magnolia-Bloom-in-the-Mist.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Ender-Magnolia-Bloom-in-the-Mist.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>After just under a year in <a href="https://www.eurogamer.net/what-weve-been-playing-legacies-flowers-and-lightsabers">early access</a>, this sequel to the beloved 2021 Metroidvania <a href="https://www.eurogamer.net/review-ender-lilies-quietus-of-the-knights-a-metroidvania-built-of-care-and-charm">Ender Lilies: Quietus of the Knights</a> is finally ready for prime time. Set a few decades after Ender Lilies (but which you don't need to have played to appreciate this standalone adventure), Ender Magnolia: Bloom in the Mist begins in a very similar fashion. You awaken in a dark and fantastical landscape with only the tiniest scrap of memory to help you get your bearings, but you quickly discover you possess a strange ability to control synthetic, robotic beings called Homonculi to help you fend off wayward attackers. As before, this is a journey of discovery, healing and trying to fix a world where everything - and everyone - has seemingly turned against you, all through the lens of befriending monsters and drawing on their respective abilities to help you push further into this strange and dying land to find the source of its malignance once and for all.</p> <p><a href="https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review">Read more</a></p>]]></description></item><item><title>Kingdom Come: Deliverance 2 review</title><link>https://www.eurogamer.net/kingdom-come-deliverance-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Mon, 03 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/kingdom-come-deliverance-2-review</guid><category>Action Adventure</category><category>Plaion</category><category>Kingdom Come: Deliverance II</category><category>RPG</category><category>Deep Silver</category><category>Single Player</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kingdom-come-deliverance-2-review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kingdom-come-deliverance-2-review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Direct sequels in games are funny things, aren't they? As narrative contrivances go for honouring all the choices you made and characters you built in the first part of the story, there are usually two schools of thought on how to keep building on that foundation effectively. One is the <a data-keyword="true" href="https://www.eurogamer.net/games/star-wars-jedi-survivor">Star Wars Jedi: Survivor</a> route, where developers rummage even deeper into their bag of tricks and somehow emerge with even wilder skills and abilities that make the first game's power curve look like training wheels.</p> <p><a href="https://www.eurogamer.net/kingdom-come-deliverance-2-review">Read more</a></p>]]></description></item><item><title>Civilization 7 review</title><link>https://www.eurogamer.net/civilization-7-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sin Vega</dc:creator><pubDate>Mon, 03 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/civilization-7-review</guid><category>Multiplayer Competitive</category><category>Strategy: Turn-Based Strategy</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Bird view / Isometric</category><category>Firaxis Games</category><category>2K</category><category>Sid Meier's Civilization VII</category><media:content medium="image" url="https://assetsio.gnwcdn.com/civilization_vii_review_1-(1).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/civilization_vii_review_1-(1).jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Civilization 7 is by no means a bad game. I open with that to acknowledge its competence, and to damn it. Civ is the archetypal 4X, and in some senses, Civ 7 remains a standard-bearer. It's better, in a general sort of way, than most recent attempts to unseat or deconstruct it. There's lots going on, production values are high, and it innovates with a new structure and revamped diplomacy, city expansion, and more.</p> <p><a href="https://www.eurogamer.net/civilization-7-review">Read more</a></p>]]></description></item><item><title>Citizen Sleeper 2 review</title><link>https://www.eurogamer.net/citizen-sleeper-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Thu, 30 Jan 2025 18:00:00 +0000</pubDate><guid>https://www.eurogamer.net/citizen-sleeper-2-review</guid><category>Action Adventure</category><category>Science Fiction</category><category>Story Rich</category><category>Fellow Traveller</category><category>Management</category><category>PC</category><category>Indie</category><category>Citizen Sleeper 2: Starward Vector</category><category>Single Player</category><category>Life Simulation</category><category>Jump Over the Age</category><category>Interactive Drama</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/citizensleeper2_cropped.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/citizensleeper2_cropped.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>With a new found sense of tension, and showpiece Contract missions, <a data-keyword="true" href="https://www.eurogamer.net/games/citizen-sleeper">Citizen Sleeper</a> is transformed. This follow-up has improved the RPG formula in every way.</p> <p><a href="https://www.eurogamer.net/citizen-sleeper-2-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5080 review: performance worthy of the name?</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 29 Jan 2025 15:46:20 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review</guid><category>Hardware</category><category>PC</category><category>Digital Foundry</category><category>Nvidia</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5080.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5080.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If Nvidia's RTX 5090 was tricky to review, its 80-class offering is even more challenging. PC users have grown used to this tier of card outperforming the outgoing flagship, but let's be clear - RTX 5080 is a slower card than the RTX 4090 while the new RTX 5090 is much, much faster. In many ways, you can think of the new 5080 as a 4080 Super <em>Super</em>. There's a small but appreciated bump to performance against its predecessor - around 13 percent in my testing - and it's delivered for the same price. And of course, you get the latest DLSS 4 feature set, including multi frame generation, which we'll be looking at in this review. So, this is the best GPU you can buy at its price-point - but it's also the <em>only</em> new GPU available at this price-point.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review">Read more</a></p>]]></description></item><item><title>The Stone of Madness review</title><link>https://www.eurogamer.net/the-stone-of-madness-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lewis Gordon</dc:creator><pubDate>Tue, 28 Jan 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-stone-of-madness-review</guid><category>Action Adventure</category><category>The Game Kitchen</category><category>Third person</category><category>Puzzle</category><category>Indie</category><category>Nintendo Switch</category><category>Strategy</category><category>PS5</category><category>RPG</category><category>Stealth</category><category>Tripwire Interactive</category><category>The Stone of Madness</category><category>Xbox Series X/S</category><category>Single Player</category><category>Maximum Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SoM_Launch_Screenshot_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SoM_Launch_Screenshot_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Stop me if you&rsquo;ve heard this one before. There is a monastery located high in the mountains of Europe. Grisly secrets lurk within its fortified walls: inhabitants afflicted by strange diseases; bodies dropped from towers, chickens pecking at the bits of splattered brain. Scariest of all? The sheer hypocrisy of those who profess love to God and their fellow humans yet never miss an opportunity to subjugate - with words, cane, or an object much sharper - those more vulnerable than themselves.</p> <p><a href="https://www.eurogamer.net/the-stone-of-madness-review">Read more</a></p>]]></description></item><item><title>Eternal Strands review - a game of real pluck</title><link>https://www.eurogamer.net/eternal-strands-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 27 Jan 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/eternal-strands-review</guid><category>Action Adventure</category><category>Eternal Strands</category><category>Exploration</category><category>PC</category><category>Fantasy</category><category>PS5</category><category>RPG: Action</category><category>Yellow Brick Games</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250122114423_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250122114423_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The story Eternal Strands tells is pretty good. A bunch of magic-users known as Weavers are attempting to recover their cultural homeland, which has been sealed behind a mystical barrier for ages. I am always up for any decent pulpy story that involves getting a gang of misfits together and returning to a hallowed place after centuries have passed. You know, and then trying to find out what went wrong.</p> <p><a href="https://www.eurogamer.net/eternal-strands-review">Read more</a></p>]]></description></item><item><title>Sniper Elite: Resistance review - brilliantly bloody and bloody brilliant</title><link>https://www.eurogamer.net/sniper-elite-resistance-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Mon, 27 Jan 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/sniper-elite-resistance-review</guid><category>Xbox One</category><category>Shooter</category><category>PC</category><category>Sniper Elite: Resistance</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sniper_Elite_Resistance_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sniper_Elite_Resistance_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I love killing stuff. Always have. It's good for the soul, I reckon. It's tough to fester rage and resentment when you've just slo-mo-shot a Nazi in the gonads (hey, there's an achievement for it!), which is why I'll shortly be petitioning the NHS to have <a data-keyword="true" href="https://www.eurogamer.net/games/sniper-elite-resistance">Sniper Elite: Resistance</a> available on prescription. It can't pay off your credit card or make your nine-to-five any more palatable, no, but an hour of this a night <em>has</em> to be good for you. Like an apple a day. Or flossing. But, you know, violent.</p> <p><a href="https://www.eurogamer.net/sniper-elite-resistance-review">Read more</a></p>]]></description></item></channel></rss>